MonsterCon is a creature-battling card game where you discover unique combos and outwit your foes to be the last one standing!

Choose a Leader and a Domain to start with. With so many choices, there’s no limit to the ways you can express yourself!

Find and exploit weaknesses in your opponent’s defenses… while making sure to account your own openings!

The Reserve System allows you to use any card as a resource… but also lets you take them back later as a card to play!

Learn how to play by reading the [rules] or watching the how-to-play video below:

Video

Start playing on [Tabletop Simulator]! To learn how, check the video below:

Video

Or get right into the fray with [print-and-play files]!

General Rules

The following is the general rulebook for playing the MonsterCon Trading Card Game. It covers everything you need to know when playing a regular game of MonsterCon. See further down for Comprehensive Rules.

Comprehensive Rules

This reference document holds every rule found in MonsterCon. It is meant to be used to solve corner cases when specific rules questions arise.

Check out these decks by printing them out and cutting out cards to play with! Each PDF contains a ready-to-play deck!Also, check out the [rules] to learn how to play!

Starter Deck 01
Fluffy Stampede

Summon a horde of Fluffy critters before clobbering your opponents with sheer numbers!

Starter Deck 02
Atlantean Tsunami

School your opponents with a mix of powerful fish and spells!

Starter Deck 03
Eerie Whispers

Drive enemies mad with difficult-to-block fairies and mill effects!

Starter Deck 04
Impish Rascals

Strike fast and hard with Haste Monsters and light up your opponents with Effect DMG!

Starter Deck 05
Banana Slamma!

Grow these monkeys with powerful bananas and equips to trample over any foe!

MonsterCon TCG Card Gallery

Leaders

Domains

Main Deck Cards